Worthington Sharpe website

Friday 30 August 2013

A Bit of Background

It all started a while ago. I won't tell you how long for fear of embarrassment.

You see, I had an idea for something to replace the computer mouse.

I have lots of ideas. Most of them are amazing, ground-breaking, world-changing, ideas. I start scribbling what they are going to look like then tend to find they are not quite as ground breaking as they appeared to be. Usually because they won't work, or because there is patent for something very similar from 1943. Like this one:

Worthington Sharpe's revolutionary engine design that
wasn't quite as cutting-edge as we first thought
Nevertheless, this mouse idea didn't appear to be quite as bad as the others. It looked a bit a like a normal mouse and you used it the same way, but you could wobble it about to to more things on the computer. 3D design software and games would never be the same again.

I was working as a freelance design engineer and I convinced a friend to join me and we founded Worthington Sharpe Ltd. All we had to do was earn enough money working on engineering design projects for other companies to invest into our mouse project. The plan was flawless.


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Thursday 29 August 2013

Beyond the Mouse

Well then, we've got a prototype that works really well...

The Prototype


...now we want to make the buttons better and change and polish a few other things. Then we want to release a developer version, make it even better, sell a few, listen to the feedback, modify it for mass production, sort out all the software and computer game integration, sell a few more, design better versions and all the rest.


I'll fill you in on a few details and the point of this later, or you can have a look at worthingtonsharpe.com

The trouble is, I don't really know what I am doing.

Well, I suppose that is a little bit harsh. We know a few things about engineering and designing decent products, been running a engineering design business since 2005 without going bust or going to court. But we've never taken a product from a prototype to a global market all by ourselves. Not even once.

This is a story about how it happens.


Sam

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